Gone are the days where you can make a game and publish it to a single platform and expect to be successful. Like any business that sells consumer products, you need to go where the people are. That means the games you make should run on a multitude of different platforms and accept any number of different input types. There’s also one more catch: your players expect to be able to share their game data across all of these different platforms, especially if they are paying for your game multiple times. With that in mind I have outlined what I call “responsive game design,” which is modeled loosely after some of the core concepts of responsive web design. It’s also a framework that will help you think about enabling your games to scale across multiple platforms.
Join us on February 26th to learn how to go From Idea to Appstore—Building Successful Cross Platform Games. At the end of this webinar you will know how to:
- Build games that scale correctly across multiple platforms.
- Take a raw idea and turn it into a shippable product.
- Design your game to work across multiple resolutions, different input devices and on different types of hardware.
Reserve Your Spot Today
Want to learn more? Register today to learn how to builc your first cross-platform game:
Register for 7:00am PDT (3:00pm GMT) on Friday, February 26, 2016
Register for 1:00pm PDT (9:00pm GMT) on Friday, February 26, 2016