Today, Amazon Appstore began the gradual roll out an updated submission experience, which includes improvements to the APK section in the Appstore console.
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High-level programming languages usually insulate us from the details, but it pays to understand what’s happening under the covers, because knowing how the hardware works helps us to write better code.
Due to the overwhelming response from the hitbox and hurtbox tutorial I posted, and due to a lot of questions from you folks about how to do this particular thing, I’m going to show you how to set up a basic combo system.
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It's easy to create basic game art. The next step is to add proper lighting, textures, and details. Whether you want to draw rocks, some foliage, or a giant robot, there’s a trick for every effect. Let's dive right in and have a look at different shapes, colors, textures, and other details!
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Object introspection (also called metadata or reflection) is a cool feature that gives users information about their objects and data types at run time. This means you can use information about an object in your favor to perform cool tricks.
Today, I would like to go over how to create effects in your games. We will be creating an effect object, controlling its behavior with a state machine, and using scripts to streamline the creation of these objects in game.
In this post, I’ll be covering the steps to review before you should consider selling your apps internationally, including API availability, localization, pricing, and reviewing local feedback.
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I will show you some simple AI concepts and how to set up different behaviors for your games. It may be better to stop thinking about AI as “intelligence” and start to think of it as a series of behaviors.
Consider a playable build, no matter how simple, as a save point. It is a milestone along the way toward the finish line, and one that, if you were forced to abandon your game tomorrow, you would be able to return to.
This eBook will guide you through the steps necessary to add IAP to your Android app. Together, we will implement, from scratch, an Android application that uses the Amazon In-App Purchase APIs to allow in-app purchase of a magazine subscription.
There are more freely available game assets than ever, but sometimes you want (or need) something custom. Not to worry! It's quite easy to get decent looking art using free software and minimal art skills.
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Today, the topic of discussion is object ownership. By assigning an owner to an object, which is usually another object, we can manage object interactions.
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It’s important when applying music to a video game to remember that the star is only as good as the supporting cast. Some of the most important music in any video game is the soundtrack between the super memorable stuff: the interstitial music.
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Today, we are going to explore ways to create and iterate on the content assets of your game. This includes level designs, textures, shaders, sounds, music, particle systems, and anything else that makes up the look and feel of your game.