We are excited to announce that Amazon Cloud Drive has published its IFTTT channel. IFTTT stands for “If This Then That”, and it provides a simple way to automate interactions between your favorite apps. It connects two services together in a way that an action from one service triggers an action at another.
In order to create automations in IFTTT, you simply create what’s called a “Recipe”. Connect any of the available channels with Amazon Cloud Drive channel to create “Triggers,” which is the “If” part. Then, have the corresponding “Actions,” the Then part. You can check out the Amazon Cloud Drive channel at https://ifttt.com/amazonclouddrive. IFTTT channels include a vast range including social media services, email, text message, GPS, electronic piggy banks and smart light bulbs.
[Read More]
The Amazon Cloud Drive API provides a RESTful interface, and Android and iOS SDKs, for upload, download, manipulation, and organization of data in the cloud. You can use this API to integrate these services in your app and offer added flexibility to your users. Your app can provide direct access to their Cloud Drive storage and the content they keep there, as well as use it to preserve game settings, preferences, and other application state on their behalf. By doing this you can also add Unlimited Storage benefits to your app through Amazon Cloud Drive’s Unlimited Photos and Unlimited Everything storage plans.
Many app developers have already integrated support for Cloud Drive into their web, desktop and mobile products, including odrive. odrive helps Amazon Cloud Drive customers automatically sync folders on their desktop with their cloud storage account. We had a chance to sit down with Alex Teu, EVP for Partnerships, to discuss his company’s experience with supporting Amazon Cloud Drive in their product.
[Read More]
Today we are pleased to release new Android and iOS SDKs for mobile developers interested in supporting Amazon Cloud Drive. These new additions are a part of the existing Amazon Mobile App SDK and can be downloaded directly from the Developer Portal. The updates will allow you to provide Unlimited Storage benefits for your customers using your apps more quickly and efficiently.
You can now quickly write new apps or make your existing apps interact with Amazon Cloud Drive using both the Android and iOS SDKs. With these updates you no longer need to understand and implement a separate instance of Login with Amazon. We’ve even taken care of the best practices of implementing a back-off strategy. Best of all, you can communicate with the Amazon Cloud Drive API without ever needing to worry about networking code.
Additional benefits include the ability to work exclusively with native Java and Objective-C object types, removing the need to ever parse JSON, as well as eliminating the need to refer back to the REST API documentation online. You also no longer need to explicitly use the Amazon Cloud Drive API to get Account endpoints, removing an entire step from your development workflow.
With the launch of the Amazon Cloud Drive mobile developer SDKs, we are also excited to announce new third-party apps supporting Cloud Drive through the Android and iOS SDKs.
A+ Gallery (Android): iPhone style photo gallery.
PhotoTime (iOS): Explore your photos at snapshot speed.
TextMaker HD Basic (Android): Create and edit documents on your tablet.
PlanMaker HD Basic (Android): Create and edit spreadsheets on your tablet.
Presentations HD Basic (Android): Create and edit presentations and slide shows on your tablet.
And, coming soon:
FiLMiC Pro (iOS): Turn your iOS camera into a broadcast worthy 2K HD video camera.
Vizzywig (iOS): All-in-one, movie-making application for iPhone, iPad, and iPod touch that lets you record, edit, and preview in real time.
Cleen (iOS): Clean up your camera roll and photos in your Amazon Cloud Drive account.
For more photo, video and productivity apps be sure to check out the Amazon Cloud Drive App Gallery. You can also visit the Developer Portal to download the Amazon Mobile App SDK or to learn more about the Amazon Cloud Drive API and SDKs for Android and iOS. If you have any questions about getting started you can visit our Developer Forum.
-Dave (@TheDaveDev)
Developers have been using Amazon to store data in the cloud for some time, using the highly reliable and scalable Amazon Web Services like S3 to provide durable object storage and retrieval. Amazon Cloud Drive offers that same convenience to consumers, and millions use it to securely access their digital content from their desktop and mobile devices. Now you can build on that functionality and connect users to their Cloud Drive content from within your own apps. Enhance your photo editing app, for example, by allowing users to browse photos they have already stored in the cloud.
Today Amazon Cloud Drive announced the launch of its public API platform, which provides a RESTful interface for upload, download, manipulation, and organization of data in the cloud. You can use this API to integrate these services in your app and offer added flexibility to your users. Your app can provide direct access to their Cloud Drive storage and the content they keep there, as well as use it to preserve game settings, preferences, and other application state on their behalf.
For example, let’s say you have a note-taking app that stores its data locally. Using the new Cloud Drive API, you could allow users to enable synchronization with their personal storage in the cloud. Saving notes to their Cloud Drive would make the data accessible to your customers wherever they run your app—without requiring you to set up and manage servers, storage, or load balancers.
In addition to the convenience of this direct connection to their Cloud Drive from your app, customers also benefit from the reliability and safety of the underlying AWS platform on which Cloud Drive is constructed.
When you connect your users to their own Cloud Drive storage, you can preserve and protect their app data without having to build an online data management system of your own. Cloud Drive is built to be robust and to scale transparently, so you never have to worry about availability or performance. The Cloud Drive API doesn’t impose any restrictions on file type, so your app can work with all kinds of content.
Many app developers have already integrated support for Cloud Drive into their mobile products. You can see some of these on the newly launched Cloud Drive App Gallery page. They include photo print services, content creation and editing apps, and content aggregation apps.
You can also hear first-hand what it’s like to integrate with Cloud Drive. Listen to Jason Toy, CEO of Filepicker, discuss the process and how it added value for their customers.
Check out the Cloud Drive API Documentation for details on how to add Cloud Drive to your mobile apps. There is also a third-party SDK provided by Temboo to get you up and running fast.
-peter (@peterdotgames
In-App Purchasing (IAP) is gaining in popularity with developers as it continues to be a reliable revenue generator for mobile apps and games. It is the basis of Free-to-Play, eliminating up-front costs but allowing customers to purchase upgrades and add-ons they find valuable. The Amazon Appstore platform is designed to manage these transactions, and we have enhanced our In-App purchasing API to make it easier for you to manage the purchases your customers make.
With this update, the In-App Purchasing API improves the receipt process to provide better visibility into the fulfillment status of your customers’ in-app purchases.
The updated API replaces PurchaseToken with a unique receipt identifier called ReceiptId. The ReceiptId value allows you to:
The updated API is backward-compatible, which means that your existing applications will continue to work without modification. We recommend that you migrate to the latest version, though, so that you can benefit from these improvements.
For more details on in-app purchasing and how to implement it in your mobile projects, check out our Developer Portal and blog. Dive deep on the new API, or explore related topics such as increasing conversion, digital item sales in desktop and web-based applications, and managing promotions and discounts.
The Cordova Push Notifications Plugin is a project that lets hybrid web app developers create apps that respond to custom push notifications from services such as the Apple Push Notification Service (APNS), Google Cloud Messaging (GCM) and most recently Amazon Device Messaging (ADM). This enables hybrid web apps to be notified when an online service has information for it - such as a personal message, sports score or appointment - even if the app is not currently running.
If you're unfamiliar with Amazon Device Messaging, it's a simple, efficient and free messaging service from Amazon that lets developers send push notifications from the cloud to Kindle Fire devices, helping app creators more deeply engage with their customers by keeping them up to date and involved.
You can find the plugin, and complete documentation on the Cordova PushPlugin Github repository, but here are the basics on getting started using the plugin for Amazon Fire OS.
Amazon Device Messaging works similarly to the other push notification services and has three main parts involved in the process:
The Cordova Push Notifications Plugin allows your hybrid web app to use JavaScript to register with the ADM Server and receive notification events when sent from your server.
Please note that ADM only works with Fire OS devices and the Cordova Amazon Fire OS platform target. For more information about setting up a Fire OS Cordova project, please see our earlier blog post, Building Higher Performance Cordova-based Fire OS Apps By Implementing Amazon WebView Support.
In order for your server to send notifications to your app, both the server and app, need to be authenticated/registered with the ADM Server:
You will need to make note of the OAuth Credentials (Client ID and Client Secret) to be used on your notifications server and the API Key to be used in your client app. These can be found on the Security Profile Management pages in the areas marked in green below:
Below is a graphic which shows a general overview of the authentication process and how your client app and your server to authenticate and register with the ADM Server:
Once you have created an initial Cordova app for the Amazon Fire OS platform, use the standard plugin command from your project directory to install the Push Notifications Plugin.
cordova plugin add https://github.com/phonegap-build/PushPlugin.git
This will download the plugin and install it in your app's project directory. There will be a new folder called <com.phonegap.plugins.PushPlugin> inside your project's plugin directory. This folder contains: the source files for the plugin, an Example directory that has a sample web app you can use to receive ADM notifications on the client, and a Node.js script you can use to send notifications, simulating what a server would normally do.
Before you can start testing notifications, you will need to follow the steps below to download and install the ADM support libraries and add the proper credentials to your project.
The push notifications plugin needs the support files found in the ADM API. Follow these steps to download the SDK and install the library files in your Cordova project:
java.compiler.classpath=./ext_libs/amazon-device-messaging-1.0.1.jar
Here's a basic web app that can be used to test receiving notifications on the client. Create new index.html and index.js files in your project's www directory and copy the markup/code below.
The index.html page is simply a container for the messages to be displayed on the device:
index.html:
<!DOCTYPE html> <html> <head> <title>ADM Test</title> </head> <body> <h1>ADM Test</h1> <pre id="container" style="word-wrap:break-word"></pre> <script src="cordova.js"></script> <script src="index.js"></script> </body> </html>
The index.js script uses the PushPlugin to display notifications received on the client.
index.js:
var container = document.getElementById("container"); var pushNotification; document.addEventListener("deviceready", handleDeviceReady, true); function handleDeviceReady(){ pushNotification = window.plugins.pushNotification; pushNotification.register( handleSuccess, handleError, {"ecb":"handleNotification"}); } function handleNotification(e) { log("**** EVENT RECEIVED: " + e.event ); if(e.event == "registered"){ if(e.regid.length > 0){ log("REGISTRATION ID: <br>" + e.regid); log("<a href=\"mailto:?subject=ADM%20Registration%20ID&body=" + encodeURIComponent(e.regid) + "\">Email Registration ID</a>"); } } else if(e.event == "message"){ if ( e.foreground ) { log("FOREGROUND NOTIFICATION"); } else { if ( e.coldstart ) { log("COLDSTART NOTIFICATION"); } else { log("BACKGROUND NOTIFICATION"); } } log("MESSAGE: " + e.payload.message ); log("TIME: " + e.payload.timeStamp ); log("URL: " + e.payload.url ); } else if(e.event == "error"){ log("ERROR: " + e.msg ); } } function handleSuccess(result) { log("Plugin Success: " + result ); } function handleError(error) { log("Plugin Error: " + error ); } function log(msg){ container.innerHTML += msg + "<br>"; console.log(msg); }
Notes about the JavaScript:
Once you have your client app ready, use Cordova's command line to install the app on your test device (usually using the "cordova run" command). If you have set up everything correctly, the app will start, authenticate with the ADM Server and display the Registration ID unique to your device/app to be used by your notifications server.
Normally, you will have a dedicated server which sends app notifications via the ADM Server, using the Registration ID to uniquely identify each instance of your app running on a specific device. Your app will be responsible for getting the Registration ID from each registered device to your server.
For testing purposes, we are instead going to use the pushADM.js Node script found in the <project_path>/plugins/com.phonegap.plugins.PushPlugin/Example/server folder. This script acts in place of your server, authenticating with Amazon and then pushing notifications to the ADM Servers to be delivered to your app. (Node is a prerequisite for Cordova, so you should already have it installed on your system.)
Before we can use the script, we need to add in your OAuth Credentials and Registration ID. Here is a snippet from the top part of the test script that you will be editing:
pushADM.js:
// Client ID and Client Secret received from ADM portal var CLIENT_ID = ""; var CLIENT_SECRET = ""; // Registration ID, received on device after it registers with ADM server var REGISTRATION_IDS = [""]; // Message payload to be sent to client var payload = { data: { message: "PushPlugin works!!", url: "http://www.amazon.com", timeStamp: new Date().toISOString() }, consolidationKey: "my app", expiresAfter: 3600 }; ...
Edit the pushADM.js script :
Run the pushADM.js script from a command line using Node:
node pushADM.js
The result on the command line should be a series of log messages which shows the script authenticating with the ADM Server and then sending a message. The app running on your Kindle Fire should then instantly show the message if it is in the foreground, or add a notification alert to the top bar if it is in the background or not running. You can run this script as many times as you need to test your app.
Here is what the of the sample web app above looks like after receiving a notification:
The steps above should give you a good start towards implementing ADM push notifications into your app. Once you have your app working, it will be very easy to customize the notification payload as you need to create compelling new apps and services for your customers.
If you have trouble, please make sure to check out the links below for information and support:
Good luck!
-Russ
Today our guest blogger is Asaf Barzilay, VP of products from Extreme Reality (www.xtr3d.com). They build the Extreme Motion SDK that enables developers to incorporate motion control into their apps. They’ve also released Pandamania, a dancing game that uses this technology. In this post, Asaf talks about the importance of sound, their experience integrating the Dolby Audio API into their platform, and how easy it was to port this experience to Kindle Fire tablets.
Extreme Reality enables people to interact with computing devices through their body motion, without touch, using only a 2D camera. We are the only company to provide full-body, software-based, motion analysis and control for any computing device or operating system that supports a standard camera. The Extreme Motion SDK enables developers to create a wide range of experiences (applications, games, security solutions and more) that break the physical barriers of current hardware-based technologies. Our technology works seamlessly with nearly all consumer electronics and on most operating systems: Windows, iOS and Android.
Patented worldwide, Extreme Motion is already in use by game developers for various operating systems and devices, from AAA publishers to indie developers.
Pandamania is a dance game based on Extreme Motion SDK, which is an image-processing engine that recognizes the player’s skeleton in real time, using the device's integrated camera. The player imitates the panda dance moves, and the more accurate the imitation, the more points earned. At first, Pandamania was intended to be a simple example app to showcase accuracy, durability and potential.
The first thing we noticed about this fun, fast paced dance game is that people instantly connected with the panda; they just loved the animation and effects. The music was appealing but not a major part of the game’s allure.
Prior to Kindle Fire, Pandamania had been ported on most operating systems, such as Windows, iOS and Android. Making the game available on Kindle Fire seemed like the obvious next step as Kindle Fire is one of the 3 leading devices in the tablet category worldwide.
The implementation was simple, since Kindle Fire is an Android based device. Within two days we arranged the overall look and resolution. Then, we looked for a tool that would create a unique advantage for the game on the Amazon Appstore. We discovered Dolby Audio API, a brilliant way to enhance the music aspect of the game.
The Dolby Audio API for Android provided a significantly noticeable improvement to the background music and game sounds. As the player needs to stand ~6 feet away from the device for the camera to see his body, a good quality sound is a crucial element for a more immersive and fun experience.
We used Unity3d as the development platform for the game, as it is cross platform and easy to work with. Both APIs (Extreme Motion SDK and the Dolby Audio API) are easy to use plugins which do all the heavy-lifting behind the scenes and provide a simple external API for the game developer, allowing him to enable gesture-recognition, and different sound profile enhancements with just a few rows of code, and no need to write any native device code.
"The integration of Dolby Audio API with the Unity3d based game "Pandamania" was simple and intuitive. As this is a dancing game, the quality of the music and sounds was a very important. By using the Dolby Audio API, the quality of the sound was considerably enhanced, leading to a far better gaming experience"
- Assaf Lehr, Product Manager, Extreme Reality
“Extreme Reality’s technology is an impressive offering, bringing full arcade gameplay to the Kindle Fire HD and HDX. The impressive motion tracking capabilities of Pandamania convert the Kindle Fire HDX into an immersive game machine. By using the Dolby Audio API for Android to drive full, distinct sound to players 6 feet away, Pandamania allows users to concentrate on physical as well as the audio elements of the game.”
Andy Vaughan, Developer Relations Manager, Dolby
Thanks to Asaf and the team at Extreme Reality. They’re building some fun apps and a platform that enables some really engaging experiences.
Give it a try and see how you could enhance your apps. Let me know if you submit an app using Extreme Reality or Dolby Audio.
You can learn more about the technologies covered in this blog post in the following links:
- Paul
@PaulCutsinger
Launched in 2010, Soundtracker by South Ventures USA, is described as an app that allows music to connect people by making it easy to discover and play music in real time with friends and anyone nearby. With Soundtracker you can create stations, chat with other users, listen and comment on their latest stations amongst other features. Available on the Amazon Appstore here as well as other platforms, Soundtracker has over 4 million downloads and 1 million active users worldwide across all platforms.
I had the chance to sit down with Daniele Calabrese, CEO and founder, to discuss their experience bringing Soundtracker into the Amazon Appstore and how they’ve managed to leverage different Amazon Mobile Apps APIs to their advantage.
Even though the app itself is available on various platforms, the reason why Daniele decided to bring the app to Amazon Appstore was simple. The “opportunity with Kindle was too good to pass on since we would be able to create an app for two platforms at once.” Daniele says that early on the team realized that the Android SDK was compatible with Kindle Fire, so they decided to build the apps in tandem. The team found out quickly that “the process in getting Soundtracker into the Amazon Appstore was very easy and the results from it has definitely paid off.”
“Monetization in the Amazon Appstore jumped 100% using Amazon’s In-App Purchasing API and Mobile Ads API in the first month since implementation” – Daniele Calabrese
Figure 1- Kindle Fire UI
Besides using Amazon’s In-App Purchasing and Mobile Ads API, Soundtracker also uses Amazon’s Maps API and Device Messaging API as well. For Soundtracker “being able to monetize and engage your users are the most important factor in choosing a platform” says Daniele. The team credits these specific API’s as “the reason why we were able to be so successful in the Amazon Appstore.” By integrating certain APIs you can also qualify for different programs. Daniele says the team is “excited to be admitted into the Appstore Developer Select program,” which provides the team with 500k mobile ad impressions, Amazon Coins rewards to customers, and more.
Figure 2- Nearby feature and push notification
Since Soundtracker detects where other users are, relative to their current location, notifying other users who are nearby is crucial for engagement. The team decided to use Amazon Device Messaging API and Amazon Maps API to help solve this issue. The device messaging and maps APIs allow users to really engage by integrating interactive maps directly into your app, as well as sending out push notifications from the cloud to the user. When your app relies heavily on social interaction, such as Soundtracker’s feature of commenting or discovering other users’ playlist selections, getting a user’s attention is one of the most important factors. By using these APIs, the team was able to see a consistent lift in engagement.
“Engagement in the Amazon Appstore increased by 400% in the last 6 months. Number of sessions, length of sessions, and number of tracks streamed per user increased on a weekly basis.”- Daniele Calabrese
So how long did it take for the team to integrate all these APIs? Daniele says “the process for development and testing altogether took only a week and the process was very straight forward”.
According to Daniele, “since performance has been successful with their current app on Kindle Fire” the team plans to expand even more into the Amazon ecosystem. The next step for the team is “integrating with Amazon’s music offering and getting their app on Amazon Fire TV.” Since the team has already qualified for Appstore Developer Select, the team can now qualify for the Appstore Developer Select Amazon Fire TV benefits as well by optimizing for the Amazon Fire TV. This includes enhanced on-device merchandising and a 500k Amazon Coins offer per qualifying app.
“I would recommend Amazon Appstore to other developers. Getting our app on Kindle Fire was very easy and it gives developers a great opportunity to distribute and monetize their apps.” – Daniele Calabrese
Amazon returns to GDC in 2014, offering technical and business-related sessions on building and monetizing apps, fast-track app publication into the Amazon Appstore, and partner showcases.
It’s no secret that the most profitable games are the ones that keep their players engaged—usually through a combination of great content and the best use of technology. On Tuesday, March 18, Amazon is sponsoring a day of eight sessions at GDC, on topics like game architecture, design, technology, and monetization strategies. You will gain insights whether building a backend, expanding to additional platforms, scaling to handle more players, or exploring new revenue streams. Anyone with an Expo pass can attend, so plan to join us today!
In addition, Android developers who have Expo passes will be able to submit an app to the Amazon Appstore for Android and have it reviewed for potential publication in as fast as two hours. Bring your APK file to the Amazon Appstore Blast, side load it for testing and submit the app for expedited publishing. Amazon evangelists and testers will be on hand to help check compatibility and answer any questions. (Usually no changes are necessary—75% of apps we’ve tested just work.) Come to meeting room 2546 in the North Hall to publish your app and reach millions of new customers.
Amazon partners will also be present at GDC to show off exciting new projects and advanced features related to Amazon devices and services. Dolby Laboratories will showcase the Dolby Audio API, which helps developers create truly immersive game experiences with enhanced Dolby sound. Marmalade, the cross-platform SDK and game development ecosystem, will highlight their new platform support for Amazon GameCircle on booth 2510, which makes it fast and easy to incorporate Achievements, Leaderboards and Whispersync for Games into your Marmalade-based game. In addition, Amazon staff will be on hand in the Marmalade booth to answer questions about Amazon’s developer services. Amazon’s framework partner GameSalad will also be attending GDC. Creator of a rapid development platform, GameSalad recently debuted drag-and-drop integration with Amazon GameCircle and our In-App Purchasing API.
10:00 - 10:30 am Introduction
10:30 - 11:30 am AWS Architecture
11:45 - 12:45 pm Game Analytics
12:45 - 1:45 pm Engaging Your Audience with Mobile Push Notifications (w/lunch)
1:45 - 2:30 pm Amazon AppStream - New Gaming Experiences Using the Clouds for Game Streaming
2:30 - 3:30 pm What's Working in In-App Monetization
3:30 - 4:30 pm A/B Testing with Air Patriots
4:45 - 5:45 Large Scale HTML5 Games on Desktop, Mobile & Tablets with KANO/APPS
Register now to attend the Amazon Developer Day at GDC 2014 and come meet the Amazon team.
February 28, 2014
David Isbitski
We just gave our case study page a quick update to make it easier for you to navigate and find the developer stories that you are looking for. Check out the case study page to see what other developers are building and learn what they are doing to engage their users, promote their apps, and successfully monetize them.
Take a look at some of the developer stories that we’ve recently featured:
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Developers like Sean Sheedy and his two sons Tommy and Ian love to participate in MoDevEast competitions. In their latest competition the team created an app that would let you playback a track that somebody else recorded and while it plays back you can record your own track. Sean mentioned that “It was a no brainer to port this over to Kindle. It basically ran right away. We basically did no work.” Since Kindle is Android, it’s just like any other Android environment using Eclipse. “In development, it’s really cool that I can plug the Kindle in, and it’s just like any Android device. That is REALLY nice,” says Tommy. Read the full article. |
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When we spoke with Bryan Davis, the Director of Development of Big Blue Bubble, he shared some general strategy on how they generated 10%-15% better average revenue per user and 25%-30% better IAP revenue in the Amazon Appstore for My Singing Monsters. Davis tells us: “A very important aspect of monetization from free-to-play games is IAP (in-app purchasing). Our strategy is to go for volume, rather than chasing whales.” While average revenue per user (ARPU) is important, Bryan tells us that a high conversion rate is more important for Big Blue Bubble. Read the full article. |
Others like Tribeplay have been building apps since 2012 and created the series of games under the title Dr. Panda that first appeared on iOS and Android. According to the team, making their Android Apps available on the Amazon Appstore required “little to no extra tweaking.” The team added that “one of the best things about the Amazon Appstore is that there wasn’t much work to get our apps on there. We already develop for Android, so getting our games on the Amazon Appstore was a real breeze.” The team ended up doubling their gross revenue in UK, Germany, France, Italy, and Spain. Read the full article. |
We plan to make these case studies a regular series, so check back every month for a new case study post, and learn more about how the Amazon Appstore is benefitting developers. If you’re interested in checking out other developer stories, visit our case study page. If you have a specific experience with your apps and games in the Amazon Appstore or integrating the Amazon Mobile Developer SDK that you’d like to share with other developers we would love to hear about it. Just email us your story at mobile-app-marketing(at)amazon.com and you just might end up on our website.
February 27, 2014
David Isbitski
Kinetic Art, an Israeli startup established in 2010, is the publisher of the highly popular cooking app Look & Cook. Kinetic Art's core technology and intellectual property revolves around in-app ecommerce optimization.
Recently, Kinetic Art published Look & Cook to the Amazon Appstore (download here) their first ever-Android version. I had a chance to sit down with Dudu Mimran from Kinetic Art and talk about Kinetic Art’s experience publishing on the Amazon Appstore, what it was like implementing the Amazon Mobile Associates API, and what type of success they have seen so far.
“Look and Cook is a cooking and now a shopping app, thanks to Amazon’s Mobile Associates API. We are building a platform for building cooking apps.” - Dudu Mimran.
Having found early success on iOS, including an advertising campaign on Pinterest, the team decided it was time for an Android version. For Kinetic Art the most important thing for Look & Cook was ensuring a great user experience. They were confident they could achieve this vision on Kindle Fire as they only needed to target a single device vs a multiple of Android devices. “On Amazon, you can focus a lot on Kindle. With Google Play you have to make sure you having everything looking good on many, many devices. We decided it would be a much easier transition going from iOS to Amazon because of this.”
Look & Cook was able to leverage Amazon to create a culinary lifestyle experience by integrating ecommerce into the food and culinary world. The current version of Look & Cook now has numerous physical goods related to the cooking of the selected recipe. “We created a small shop within each recipe. The tools that are included in the app are recommended by the recipe creator to make the recipe perfectly. In general, this is what our investors have in mind. Our main business model in the future will be ecommerce. We are not there yet, but this is a great step. We are betting everything on ecommerce and we already have purchases. People are buying for sure,” declares Dudu.
“Look and Cook is a cooking and now a shopping app, thanks to Amazon’s Mobile Associates API. We are building a platform for building cooking apps. Amazon’s Mobile Associates API really excited us because we have always wanted to integrate ecommerce but it’s something very hard to do as a startup. Since Mobile Associates launched it has made it much easier for us. We are very happy working with Amazon,” says Dudu.
Even though the team has seen a smaller number of app downloads on Amazon vs. iOS people are definitely buying goods and they have already seen differences in the behavior of customers. “We have two types of users on Amazon: those that use it on an ongoing basis and those that love it for cooking. We also see those that love it for the very first time. They are more engaged on Amazon, and if I compare the amount and depth of reviews, then totally, people are much more engaged into the app itself,” says Dudu.
According to the team, once they understood the basics of integrating the API for Amazon Mobile Associates, things progressed quickly. “It was very easy, and it just works!” says Dudu.
“Our main business model in the future will be ecommerce. We are not there yet, but this is a great step. We are betting everything on ecommerce and we already have purchases. “
Figure 1- Look & Cook running on a Kindle Fire HDX 7”
Figure 2- Tapping on Shop will bring up a physical good for that recipe you can buy with the Buy Now button.
Figure 3- Clicking Buy Now takes you right to the product from Amazon without leaving Look & Cook
Figure 4- Look & Cook’s category of recipes
To measure success the team built a detailed level of conversion measurement. For example, they know how many people download the app, navigate through the app, navigated to an extended view, and buy products. In the future, one of the improvements will be creating greater exposure to other random products and not forcing people into the ones the app recommended.
It’s too early to tell how much money the team will be making but already they are seeing purchases. “It’s less important for the number at the moment, behavior is what is very important. Really getting customers used to the behavior is important. They are not accustomed to buying within the app. Now we are working on several angles: distribution, volume of users, exposure of more products, and then quality of product and selection,” says Dudu.
When asked about potential growth, the team projects as much as 8-10x growth once they start really marketing to users. Their favorite part about working with Amazon? “I would say the personal touch. This is very, very important to us and a huge differentiator. From a user perspective, Amazon customers are much more engaged and seem to be people that buy.”
You can check out Look & Cook in the Amazon Appstore here and find out more about the Amazon Mobile Associates API here.
-Dave (@TheDaveDev)
February 25, 2014
David Isbitski
Two years ago, Sean Sheedy, saw an opportunity to teach his boys more about mobile app development. He decided to take his sons Tommy and Ian with him to MoDevEast and participate together in a hackathon. These three were our big winners from the MoDevEast competition. It all started out with Sean bringing paper, pens and other supplies so that the boys could help out by drawing the app’s user interface in prior MoDevEast competitions. Once they came up with the user interface Sean would code whatever ideas the boys came up with.
Figure 1Sean with his sons Tommy and Ian
His oldest son Tommy (ten at the time) would always talk to other attendees and sponsors from the hackathon and would work alongside them. When one of the attendees gave Tommy an iOS app recipe, it wasn’t long after that Tommy had an entire app running and needless to say dad was impressed.
At the recent MoDevEast 2013 conference Tommy brought his friend Devin and his Dad to the conference too, bringing the teams total membership to four.
“We were trying to decide what app to write,” recalls Sean, “Devin’s Dad and I like to get together and jam on the guitar. We thought about doing an app called Jam Session. The idea that we tried to implement was an app that would let you playback a track that somebody else recorded and while it plays back you can record your own track. I found two API’s called Audio Track and Audio Record for Android. We found that it was possible to do this and then figured out how to make the app work.”
“Tommy investigated early on of what it would take to make this work on a Kindle. He saw that it would be really easy to port over to the Kindle because it’s basically Android,” says Sean. “Tommy saw the benefit of creating the design and then began writing code. We initially built it for Android. The API we ended up implementing was really a simple audio playback. “
Figure 3 Sean and the boys using post it notes to flush out the app user interface
“There was no porting involved – it was intended to run on any Android device and that includes the Kindle.” - Sean
So what was the process like getting their Android app running on Kindle? “It was a no brainer to port this over to Kindle. It basically ran right away. We basically did no work,” Sean says. “The only thing that would have been a deal breaker is if we had used vendor-specific or unpublished APIs. Nothing stood out to be an issue. There was no porting involved – it was intended to run on any Android device and that includes the Kindle Fire. “
What about the Kindle development environment? Since Kindle is Android it’s just like any other Android environment using Eclipse. “In development it’s really cool that I can plug the Kindle in and it’s just like any Android device. That is REALLY nice.” says Tommy.
So what do Sean and the boys envision for the future? “We would like to be able to make it easy to buy the music that people are jamming to in our app. You can start off by buying the music you want to jam to and make that the base track and then add your tracks to it. Amazon’s Mobile Associates API would help us do that.”
“In development, it’s really cool that I can plug the Kindle in, and it’s just like any Android device. That is REALLY nice.” - Tommy.
Did the boys have fun on this father and sons hackathon adventure? “Tommy thought this was our best concept yet. We didn’t win the top prize, but we won the Kindle Fire and some money,” says Sean. “Pretty much every hackathon I’ve gone to I’ve gone to with the kids. The boys are getting a lot from the experience, and I highly recommend this to any tech parent.”
Interested in selling Physical Goods in your Android Apps using the Amazon’s Moble Associates API that Sean mentions? Be sure to check out our Mobile Associates Blog Posts and Developer Portal for full details.
-Dave (@TheDaveDev)
Big Blue Bubble is a Canadian development studio out of Ontario. In the last few years, they have focused on creating free-to-play games for iOS, Android, including Kindle Fire, and Windows Phone. Their latest update to their app My Singing Monsters includes catchy new tunes from Grammy winner Kristian Bush and is not only a big hit with customers, but a big hit on the Amazon Appstore. Director of Development Bryan Davis shares some general strategy and how they generated 10%-15% better average revenue per user and 25%-30% better IAP revenue in the Amazon Appstore.
In-app purchasing: Big Blue Bubble goes for volume
Davis tells us: “A very important aspect of monetization from free-to-play games is IAP (in-app purchasing). Our strategy is to go for volume, rather than chasing whales.” While average revenue per user (ARPU) is important, Bryan tells us that a high conversion rate is more important for Big Blue Bubble.
Big Blue Bubble games also use aggressive discounts to be successful.
“Something always needs to be ‘on sale’,” says Bryan. “People like to get discounts, so constantly running the promotions is the way to go.” Bryan recommends letting the promotions run for at least 3-4 days so the majority of your players have a chance to get a discount when they use the app.
Better ARPU and IAP revenue than other stores
How is this working for Big Blue Bubble? We asked Bryan how well this strategy monetizes on the Amazon Appstore. He stated that: “…the overall revenues per user are just about 10-15% better.” However, “In terms of IAP, Amazon Appstore constantly outperforms other stores by 25%-30%.”
Were there any special tricks or tips Big Blue Bubble used to get IAP to monetize so well on the Amazon Appstore? Bryan noted that: “…the fact that most users already have a credit card on file helps a lot.”
We also asked about downloads, and Bryan said that:
“In terms of download units, Amazon Appstore is still behind Google Play or iTunes App Store. In the Amazon Appstore ARPU is better and customer engagement is about the same. The Amazon Appstore conversion rate from downloads to installs) is by far the highest and percentage of users with technical issues is the lowest.”
So is it safe to say Big Blue Bubble is happy with their app performance on the Amazon Appstore? “We are very happy with the performance. It is obvious that the user base is growing every day, not only for our game but for the Amazon Appstore as well.”
It’s good to hear that Big Blue Bubble’s monetization strategy is working well on the Amazon Appstore. We asked for any last recommendations, and Bryan had this to say: “Don’t keep [your customers] waiting too long for new content. Keep engaged with your audience at all time.” We couldn’t agree more.
Learn more about the tools used by Big Blue Bubble:
Amazon Appstore Developer Console
If you develop apps or games with Unity, you may already be using Amazon’s GameCircle plug-in for Unity to integrate cross-platform leaderboards, achievements, and game data synchronization. The plug-in works on iOS, Android, and Fire OS, connecting your app to Amazon’s GameCircle service. Its leaderboards and achievements encourage friendly competition and replay, while its Whispersync for Games component backs up game data to the cloud, improving the customer experience. With GameCircle, gamers won’t lose their progress if they reset their device or buy a new one.
If you haven’t used the GameCircle plug-in yet, you can now download it from the Scripting/Integration section of the Unity Asset Store. Accessible directly from within the Unity development environment, the Unity Asset Store makes it fast and convenient to add editor or game functionality through third-party extensions like the GameCircle plug-in.
This official GameCircle plug-in is compatible with iOS and Android phones and tablets, as well as Kindle Fire, Kindle Fire HD, and Kindle Fire HDX devices. Add the plug-in to your project to access GameCircle leaderboards, achievements, and Whispersync for Games.
In addition, the GameCircle plug-in also works with the Unity Social API, which provides a unified interface to social back-ends such as Game Center and Xbox Live. Set the active social platform to GameCircle and calls to the Unity Social API will pass through to the GameCircle service in the same way:
#if UNITY_IOS || UNITY_ANDROID Social.Active = GameCircleSocial.Instance; #endif
Since Unity’s Social API is designed to be a generic interface that works across many services, it doesn’t support every feature of every back-end. GameCircle leaderboards and achievements work seamlessly, for example, but Unity’s Social API provides no hooks for game data synchronization. To use some advanced features of GameCircle, like Whispersync for Games, simply call the API through the normal GameCircle interface. It’s easy to use the two APIs side-by-side, and the plug-in includes a sample scene to help you get GameCircle and Unity’s Social API up and running together.
Check out the official GameCircle plug-in in the Unity Asset Store. It’s easier than ever to get started integrating GameCircle’s leaderboards, achievements, and Whispersync for Games in your Unity-based game for most mobile devices. You can also visit our developer portal for more detailed information about using GameCircle and Unity together, as well as links to help you call other Amazon services from your Unity projects.
Last week, I wrote to tell you about the new Dolby SDK that makes it easy for you to optimize the sound on the device to match the different kinds of audio you use in the course of your app. This week, we have some feedback from a developer who has implemented the Dolby Plug-In for their app on Kindle Fire.
Luxurious Animals is a game developer in New York. They wrote the casual game Lux Ahoy!, a netmagazine.com Top-10 game. Before working with Dolby Digital Pro, they didn’t consider audio to be a key component. However after using the Dolby Plug-in, Luxurious Animals had this to say: “The API created a much richer and more immersive experience, making the game feel more exciting and absorbing. It really took our game to the next level.”
Overall, Luxurious Animals found the Dolby Plug-in to be easy to work with and required no changes to the overall workflow:
“Adding the Dolby magic to our app was as easy as linking a JAR file with our project and calling Dolby-specific methods from our app. We used the Game audio profile inside the API, which creates a ‘live’ space to best bring out the effect of fast-moving objects in the audio. The API also offers Music, Movie and Voice profile options. We had Dolby capabilities in the game up and running in less than 15 minutes. The API package comes with a Javadocs and a quick-start guide along with a sample application showing how Dolby APIs should be invoked.
Today, we have a fun casual game that not only has great-looking graphics, but also a rich soundtrack that pulls users in and holds their attention. We are confident these enhancements have increased the overall experience for our customers on the Kindle Fire HD.”
I’m thrilled that Luxurious Animals has been able to improve the customer experience for relatively little effort; it speaks well to the smart API design by the Dolby development team.
To learn more about the Dolby Digital Plus SDK, please read the previous blog post on the topic here, or get the SDK directly from Dolby here.