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アクセスいただきありがとうございます。こちらのページは現在英語のみのご用意となっております。順次日本語化を進めてまいりますので、ご理解のほどよろしくお願いいたします。

Audio core client types

  • TOC

Available types

  • AudioContentType
  • AudioUsageType
  • AudioStatus
  • AudioVolumeType
  • AudioVolumeFlags
  • AudioRole
  • AudioDevice
  • AudioTelephonyMode
  • AudioEvent
  • AudioSampleRate
  • AudioChannelMask
  • AudioSampleFormat
  • AudioFlags
  • AudioConfig
  • AudioAttributes
  • AudioDeviceInfo
  • AudioSource
  • AudioSystemSound
  • SampleLayout
  • SinkFormatsSelectionPolicy
  • StreamDuckingPolicy
  • AudioPlaybackEvent
  • DuckingMode
  • AudioFocusStatus
  • AudioFocusAttributes
  • AudioFocusChange

AudioContentType

Description

Each value determines a different content type for the playback stream. The content type helps the audio system understand what kind of content is being played, which affects how it should be handled in terms of audio focus and routing.

Possible Values

export enum AudioContentType {
    CONTENT_TYPE_NONE = 0,
    CONTENT_TYPE_SPEECH = 1,
    CONTENT_TYPE_MUSIC = 2,
    CONTENT_TYPE_MOVIE = 3,
    CONTENT_TYPE_SONIFICATION = 4,
    CONTENT_TYPE_GAME = 5,
    CONTENT_TYPE_TONE = 6
}

Possible mappings

Content Type Value Description Focus Behavior Typical Usage
CONTENT_TYPE_NONE 0 Unspecified content type Default focus handling Default fallback when content type is unknown
CONTENT_TYPE_SPEECH 1 Human speech content High priority for focus Voice calls, voice assistants
CONTENT_TYPE_MUSIC 2 Music content Standard media focus, supports timed audio Music streaming, audio players
CONTENT_TYPE_MOVIE 3 Movie/video content Standard media focus, supports timed audio Video players, streaming apps
CONTENT_TYPE_SONIFICATION 4 System sounds and UI feedback Low priority focus UI sounds, alerts
CONTENT_TYPE_GAME 5 Game audio content Standard media focus Games
CONTENT_TYPE_TONE 6 Simple tones Low priority focus Alert tones, notifications

Note: For timed audio playback (synchronized audio), only CONTENT_TYPE_MUSIC and CONTENT_TYPE_MOVIE are supported when used with USAGE_MEDIA.

AudioUsageType

Description

Each value determines a different usage type of the playback stream. The usage type affects:

  • Audio focus behavior (priority, ducking)
  • Volume curve mapping
  • Routing decisions
  • Interaction with other audio streams

Possible Values

/**
 * Enum for Audio Usage Types
 */
export enum AudioUsageType {
    USAGE_NONE = 0,
    USAGE_MEDIA = 1,
    USAGE_COMMUNICATION = 2,
    USAGE_ALARM = 3,
    USAGE_NOTIFICATION = 4,
    USAGE_ACCESSIBILITY = 5,
    USAGE_ANNOUNCEMENT = 6,
    USAGE_NAVIGATION = 7,
    USAGE_RING = 8,
    USAGE_VOICE_ASSISTANT = 9,
    USAGE_SYSTEM = 10,
    USAGE_VOICE_RECOGNITION = 11,
    USAGE_VOICE_PROMPT = 12,
    USAGE_SPOKEN_WORD_CONTENT = 13,
    USAGE_TEXT_READER = 14
};

Possible Mappings

Usage Type Value Focus Priority Focus Behavior Volume Behavior Typical Application
USAGE_NONE 0 Lowest No focus management Default curve Fallback when usage is unknown
USAGE_MEDIA 1 Standard Can be ducked by higher priority Media curve Music, video players
USAGE_COMMUNICATION 2 High Ducks other streams Communication curve VoIP, calls
USAGE_ALARM 3 High Ducks media Alarm curve Alarm clock
USAGE_NOTIFICATION 4 Low Can be ducked Notification curve System notifications
USAGE_ACCESSIBILITY 5 High Ducks most other audio Accessibility curve Screen readers
USAGE_ANNOUNCEMENT 6 Medium Can duck lower priority Announcement curve Navigation prompts
USAGE_NAVIGATION 7 High Ducks media Navigation curve GPS apps
USAGE_RING 8 High Ducks media Ring curve Phone ringtones
USAGE_VOICE_ASSISTANT 9 Highest Ducks or pauses others Assistant curve Voice assistants
USAGE_SYSTEM 10 System System priority System curve System sounds
USAGE_VOICE_RECOGNITION 11 High Exclusive focus Recognition curve Voice input
USAGE_VOICE_PROMPT 12 High Ducks others Prompt curve System voice prompts
USAGE_SPOKEN_WORD_CONTENT 13 Standard Similar to media Speech curve Audiobooks
USAGE_TEXT_READER 14 High Ducks media Reader curve Text-to-speech

Notes:

  • Higher priority audio usage types can interrupt lower priority ones
  • When interrupted, streams can be:
    • Ducked (volume reduced)
    • Paused
    • Stopped
    • Released
  • Focus can be explicitly managed using AudioFocusSession

AudioStatus

Description

Represents different statuses that can occur when an audio API call is made. Each value represents whether a call was successful or returned an error.

Possible Values

`export enum AudioStatus {
    /* Success */
    STATUS_NO_ERROR = 0,

    /* Failed to allocate memory */
    STATUS_NO_MEMORY = -1,

    /* Invalid arguments */
    STATUS_BAD_VALUE = -2,

    /* IPC receiver init failed */
    STATUS_NO_INIT = -3,

    /* Argument already set */
    STATUS_ALREADY_EXISTS = -4,

    /* IPC receiver process died */
    STATUS_DEAD_OBJECT = -5,

    /* Operation would block */
    STATUS_WOULD_BLOCK = -6,

    /* Operation timed out */
    STATUS_TIMED_OUT = -7,

    /* Invalid operation */
    STATUS_INVALID_OPERATION = -8,

    /* Insufficient privileges */
    STATUS_PERMISSION_DENIED = -9,

    /* No enough memory */
    STATUS_NOT_ENOUGH_DATA = -10,

    /* No such file or directory */
    STATUS_NO_FILE = -11,

    /* INT32_MIN value */
    STATUS_UNKNOWN_ERROR = -2147483648
}; `

AudioVolumeType

Description

Each value represents a different volume type like media, voice call, navigation, etc.

For usage see the volume functions in: AudioManager - VolumeAsync
AudioPlaybackStream - VolumeAsync

Possible Values

export enum AudioVolumeType {
    VOLUME_TYPE_DEFAULT = -1,
    VOLUME_TYPE_MEDIA = 0,
    VOLUME_TYPE_VOICE_ASSISTANT = 1,
    VOLUME_TYPE_VOICE_CALL = 2,
    VOLUME_TYPE_RING = 3,
    VOLUME_TYPE_ALARM = 4,
    VOLUME_TYPE_NOTIFICATION = 5,
    VOLUME_TYPE_ACCESSIBILITY = 6,
    VOLUME_TYPE_SYSTEM = 7,
    VOLUME_TYPE_NAVIGATION = 8
};

AudioVolumeFlags

Description

Each value represents a different type of audio volume flag. If SHOW_UI is set, a separate panel for volume control will appear. If PLAY_NOTIFICATION is set, a tone will get played if volume either increases or decreases.

Possible Values

export enum AudioVolumeFlags {
    VOLUME_FLAG_NONE = 0,
    VOLUME_FLAG_SHOW_UI = 1,
    VOLUME_FLAG_PLAY_NOTIFICATION = 2
};

AudioRole

Description

The possible role of an audio device

Possible Values

export enum AudioRole {
    ROLE_SOURCE = 0,
    ROLE_SINK = 1,
    ROLE_SOURCE_SINK = 2
};

AudioDevice

Description

Available audio devices to be used

Possible Values

export enum AudioDevice {
    DEVICE_NONE = 0x0,
    DEVICE_DEFAULT = 1 << 30,

    DEVICE_SPEAKER = 1 << 0,
    DEVICE_WIRED_HEADSET = 1 << 1,
    DEVICE_BLUETOOTH_SCO = 1 << 2,
    DEVICE_BLUETOOTH_A2DP = 1 << 3,
    DEVICE_AUX_LINE = 1 << 4,
    DEVICE_AUX_DIGITAL = 1 << 5,
    DEVICE_HDMI = 1 << 6,
    DEVICE_HDMI_ARC = 1 << 7,
    DEVICE_USB_HEADSET = 1 << 8,
    DEVICE_USB_DEVICE = 1 << 9,
    DEVICE_SPDIF = 1 << 10,
    DEVICE_TERRESTRIAL_RADIO_TUNER = 1 << 11,
    DEVICE_TV_TUNER = 1 << 12,
    DEVICE_ECHO_CANCELLER = 1 << 13,
    DEVICE_BUILTIN_MIC = 1 << 14,
    DEVICE_LOOPBACK = 1 << 15,
    DEVICE_PROXY = 1 << 16,
    DEVICE_TELEPHONY = 1 << 17,
    DEVICE_BLUETOOTH_HFP = 1 << 18,
    DEVICE_BLUETOOTH_LE_REMOTE = 1 << 19,
    DEVICE_SATELLITE_RADIO_TUNER = 1 << 20,

    DEVICE_ALL = DEVICE_SPEAKER | DEVICE_WIRED_HEADSET |
                              DEVICE_BLUETOOTH_SCO |
                              DEVICE_BLUETOOTH_A2DP |
                              DEVICE_AUX_LINE |
                              DEVICE_AUX_DIGITAL |
                              DEVICE_HDMI |
                              DEVICE_HDMI_ARC |
                              DEVICE_USB_HEADSET |
                              DEVICE_USB_DEVICE |
                              DEVICE_SPDIF |
                              DEVICE_TERRESTRIAL_RADIO_TUNER |
                              DEVICE_TV_TUNER |
                              DEVICE_ECHO_CANCELLER |
                              DEVICE_BUILTIN_MIC |
                              DEVICE_LOOPBACK |
                              DEVICE_PROXY |
                              DEVICE_TELEPHONY |
                              DEVICE_BLUETOOTH_HFP |
                              DEVICE_BLUETOOTH_LE_REMOTE |
                              DEVICE_SATELLITE_RADIO_TUNER
};

AudioTelephonyMode

Description

Available Telephony modes

Possible Values

export enum AudioTelephonyMode {
    MODE_NARROW_BAND = 0,
    MODE_WIDE_BAND = 1
};

AudioEvent

Description

Each value represents a different type of audio change event that can occur, for example a VOLUME_UPDATE happens whenever volume is increased or decreased. These events will be sent to the registered callback.

Possible Values

export enum AudioEvent {
    DEVICE_STATE_UPDATE = 0,
    VOLUME_UPDATE = 1,
    GLOBAL_VOLUME_MUTE_UPDATE = 2,
    SERVER_DOWN = 3,
    SERVER_UP = 4,
    AUDIO_USAGE_STATE_CHANGE = 5,
    MIC_MUTE_STATE_UPDATE = 6,
    VOLUME_MUTE_UPDATE = 7,
    TELEPHONY_MUTE_UPDATE = 8
};

AudioSampleRate

Description

Available values to define the sample rate used by playback streams

Possible Values

export enum AudioSampleRate {
    SAMPLE_RATE_INVALID = -1,
    SAMPLE_RATE_NONE = 0,
    SAMPLE_RATE_2_KHZ = 2000,
    SAMPLE_RATE_8_KHZ = 8000,
    SAMPLE_RATE_11_025_KHZ = 11025,
    SAMPLE_RATE_12_KHZ = 12000,
    SAMPLE_RATE_16_KHZ = 16000,
    SAMPLE_RATE_22_050_KHZ = 22050,
    SAMPLE_RATE_24_KHZ = 24000,
    SAMPLE_RATE_32_KHZ = 32000,
    SAMPLE_RATE_44_1_KHZ = 44100,
    SAMPLE_RATE_48_KHZ = 48000,
    SAMPLE_RATE_64_KHZ = 64000,
    SAMPLE_RATE_88_2_KHZ = 88200,
    SAMPLE_RATE_96_KHZ = 96000,
    SAMPLE_RATE_128_KHZ = 128000,
    SAMPLE_RATE_176_4_KHZ = 176400,
    SAMPLE_RATE_192_KHZ = 192000
};

AudioChannelMask

Description

Available channels to define the mask used by playback streams

Possible Values

export enum AudioChannelMask {
    CHANNEL_NONE,
    CHANNEL_INVALID,
    CHANNEL_BIT_MAX,

    /* start of individual channel bits */
    CHANNEL_FRONT_LEFT,
    CHANNEL_FRONT_RIGHT,
    CHANNEL_FRONT_CENTER,
    CHANNEL_LOW_FREQUENCY,
    CHANNEL_BACK_LEFT,
    CHANNEL_BACK_RIGHT,
    CHANNEL_BACK_CENTER,
    CHANNEL_SIDE_LEFT,
    CHANNEL_SIDE_RIGHT,
    CHANNEL_TOP_CENTER,
    CHANNEL_TOP_FRONT_LEFT,
    CHANNEL_TOP_FRONT_RIGHT,
    CHANNEL_TOP_FRONT_CENTER,
    CHANNEL_TOP_BACK_LEFT,
    CHANNEL_TOP_BACK_RIGHT,
    CHANNEL_TOP_BACK_CENTER,
    CHANNEL_TOP_SIDE_LEFT,
    CHANNEL_TOP_SIDE_RIGHT,

    /**
     * start of channel masks, position of channels are fixed as presented order for each entry.
     * client side should always send in audio with the specified order. if not, routing of channel
     * may become incorrect.
     */
    CHANNEL_MONO,
    CHANNEL_STEREO,
    CHANNEL_3POINT1POINT1,
    CHANNEL_QUAD,
    CHANNEL_5POINT1,
    CHANNEL_5POINT1_SIDE,
    CHANNEL_5POINT1POINT2,
    CHANNEL_5POINT1POINT2_SIDE,
    CHANNEL_5POINT1POINT4,
    CHANNEL_5POINT1POINT4_SIDE,
    CHANNEL_7POINT1,
    CHANNEL_7POINT1POINT2,
    CHANNEL_7POINT1POINT4,
    CHANNEL_ALL
};

AudioSampleFormat

Description

Available audio sample formats

Possible Values

export enum AudioSampleFormat {
    FORMAT_PCM_8_BIT = 0,
    FORMAT_PCM_16_BIT = 1,
    FORMAT_PCM_24_BIT = 2,
    FORMAT_PCM_32_BIT = 3,
    FORMAT_PCM_FLOAT = 4,
    FORMAT_PCM_24_BIT_PACKED = 5,
    FORMAT_MP3 = 6,
    FORMAT_AAC = 7,
    FORMAT_OPUS = 8,
    FORMAT_AC3 = 9,
    FORMAT_E_AC3 = 10,
    FORMAT_E_AC3_JOC = 11,
    FORMAT_AC4 = 12,
    FORMAT_MAT = 13
};

AudioFlags

Description

Each value determines a different flag for the playback stream.

Possible Values

export enum AudioFlags {
    FLAG_NONE = 0x0,
    /* Flag defining a behavior where the audibility of the sound will be ensured by the system. */
    FLAG_AUDIBILITY_ENFORCED = 1 << 0,
    /* Flag requesting the use of an output stream supporting hardware A/V synchronization. */
    FLAG_HW_AV_SYNC = 1 << 1,
    /* Flag indicating thin buffer and fast rendering loop frame. */
    FLAG_LOW_LATENCY = 1 << 2,
    /* Flag indicating large buffer and slow rendering loop frame for power consumption. */
    FLAG_LOW_POWER = 1 << 3,
    /* Flag indicating content is part of Whole Home Audio network distribution */
    FLAG_TIMED_AUDIO = 1 << 4,
    /* Flag indicating content is to be processed externally (DSP etc) */
    FLAG_OFFLOAD = 1 << 5,
    /* Flag indicating content is to be processed without rendering in mixer */
    /* Platform specific, developer should query getSupportedPlaybackConfigurationsAsync()
       to get the device capabilities before using this feature */
    FLAG_PASSTHROUGH = 1 << 6,

    FLAG_ALL = FLAG_AUDIBILITY_ENFORCED | FLAG_HW_AV_SYNC |
                            FLAG_LOW_LATENCY |
                            FLAG_LOW_POWER |
                            FLAG_TIMED_AUDIO |
                            FLAG_OFFLOAD |
                            FLAG_PASSTHROUGH
};

AudioConfig

Description

Determines the audio configuration to build the audio playback stream with, affects things like audio sample rate, and format.

Possible Values

export class AudioConfig {
    sampleRate: AudioSampleRate = AudioSampleRate.SAMPLE_RATE_NONE;
    channelMask: AudioChannelMask = AudioChannelMask.CHANNEL_NONE;
    format: AudioSampleFormat = AudioSampleFormat.FORMAT_NONE;
};

AudioAttributes

Description

Determines the audio attributes to build the audio playback stream with, affects things like content type, usage, and flags.

Possible Values

export class AudioAttributes {
    contentType: AudioContentType = AudioContentType.CONTENT_TYPE_NONE;
    usage: AudioUsageType = AudioUsageType.USAGE_NONE;
    flags: AudioFlags = AudioFlags.FLAG_NONE;
    tag: string = "";
};

AudioDeviceInfo

Description

Data type which contains the description of an audio device

Possible Values

export class AudioDeviceInfo {
    role: AudioRole = AudioRole.ROLE_SOURCE;
    type: AudioDevice = AudioDevice.DEVICE_NONE;
    name: String = "";
    formats: AudioSampleFormat[];
    sampleRates: AudioSampleRate[];
    channelMasks: AudioChannelMask[];
};

AudioSource

Description

Possible audio sources

Possible Values

export enum AudioSource {
    NONE = 0,
    RAW = 1,
    VOICE_COMMUNICATION = 2,
    WAKEWORD = 3,
    CAMCORDER = 4,
    VOICE_RECOGNITION = 5,
    ULTRASOUND = 6,
    TAP_DETECTION = 7,
    BLUETOOTH_A2DP = 8,
    BLUETOOTH_SCO = 9
};

AudioSystemSound

Description

Available system sound types to be used

Possible Values

export enum AudioSystemSound {
    BOOT_UP = 0,
    BACK_BUTTON = 1,
    HOME_BUTTON_DOUBLE_TAP = 2,
    HOME_BUTTON_LONG_PRESS = 3,
    HOME_BUTTON = 4,
    MENU_BUTTON = 5,
    LEFT = 6,
    RIGHT = 7,
    UP = 8,
    DOWN = 9,
    MIC_OFF = 10,
    MIC_ON = 11,
    BLUETOOTH_PAIRING = 12,
    BLUETOOTH_PAIRED = 13,
    BLUETOOTH_UNPAIRED = 14,
    ERROR = 15,
    VOLUME_UP = 16,
    VOLUME_DOWN = 17,
    PLAY = 18,
    SELECT = 19,
    CLICK = 20,
    KEYPRESS_SET = 21,
    KEYPRESS_REJECT = 22,
    KEYPRESS_NORMAL = 23,
    NOTIFICATION_STANDARD = 24,
    ALERT_SPORT = 25,
    ALERT_FAVORITE = 26,
    ALERT_TRAFFIC = 27,
    ALERT_WEATHER = 28,
    ALERT_APP = 29,
    CUSTOM_1 = 257,
    CUSTOM_2 = 258,
    CUSTOM_3 = 259,
    CUSTOM_4 = 260,
    CUSTOM_5 = 261
};

SampleLayout

Description

Available audio sample layouts

Possible Values

export enum SampleLayout {
    INTERLEAVED = 0, DEINTERLEAVED = 1
};

SinkFormatsSelectionPolicy

Description

Available audio mode for hdmi output

Possible Values

export enum SinkFormatsSelectionPolicy {
    /**
     * Support formats based on Sink device capabilities.
     */
    AUTO = 0,

    /**
     *  Support only PCM formats.
     */
    ENFORCE_PCM = 1,

    /**
     * Support PCM and Passthrough Dolby Digital Plus formats.
     * The applications are allowed to stream PCM or Dolby Digital Plus audio formats.
     * The sink format will be set to same as input audio format.
     */
    PASSTHROUGH_DDP = 2,

    /**
     * Support PCM and Passthrough Dolby Digital formats.
     * The applications are allowed to stream PCM or Dolby Digital audio formats.
     * The sink format will be set to same as input audio format.
     */
    PASSTHROUGH_DD = 3,

    /**
     * Set the sink format to Dolby Digital Plus always.
     * If the application feeds audio in any other format, it will be transcoded
     * to Dolby Digital Plus.
     */
    ENFORCE_DDP = 4,

    /**
     * Set the sink format to Dolby Digital always.
     * If the application feeds audio in any other format, it will be transcoded
     * to Dolby Digital.
     */
    ENFORCE_DD = 5
};

StreamDuckingPolicy

Description

Available audio ducking policies

Possible Values

export enum StreamDuckingPolicy {
    SYSTEM = 0, /* System duck volume when audio focus ducked */
    EXPLICIT = 1 /* Apps must call duckVolume when audio focus ducked */
}

AudioPlaybackEvent

Description

Possible playback events used by the playback builder

Possible Values

export enum AudioPlaybackEvent {
    DIED = 0,
    RECOVERED = 1,
    STOPPED = 2,
    MUTE_STATE_UPDATE = 3,
    FRAME_UNDERRUN = 4
};

DuckingMode

Description

Possible modes to define the audio ducking level.

Possible Values

export enum DuckingMode { INVALID = -1, DB = 0, PERCENTAGE = 1 };

AudioFocusStatus

Description

Represents different statuses that can occur when an audio focus call is made. Each value represents whether a call was successful or returned an error.

Possible Values

export enum AudioFocusStatus {
    /* Invalid operation */
    AUDIO_FOCUS_STATUS_INVALID_OPERATION = -8,

    /* Not initialized yet */
    AUDIO_FOCUS_STATUS_NO_INIT = -3,

    /* Invalid parameter */
    AUDIO_FOCUS_STATUS_BAD_VALUE = -2,

    /** Time out*/
    AUDIO_FOCUS_STATUS_TIMED_OUT = -1,

    /* Success */
    AUDIO_FOCUS_STATUS_NO_ERROR = 0,

    /* Denied */
    AUDIO_FOCUS_STATUS_DENIED = 1,

    /* Failed to grant audio focus as of now, but may grant later. * AUDIO_FOCUS_FLAG_DELAYABLE should be specified during requesting audio focus */
    AUDIO_FOCUS_STATUS_DELAYED = 2,
};

AudioFocusAttributes

Description

Each value represents behavior for audio focus to be handled when focus is requested by a session.

Possible Values

export class AudioFocusAttributes {
    usage: AudioCoreClientTypes.AudioUsageType = AudioCoreClientTypes.AudioUsageType.USAGE_MEDIA;
};

AudioFocusChange

Description

Each value represents a different type of audio focus change event that can occur, for example GRANTED represents when audio focus has been granted to a source.

Possible Values

export enum AudioFocusChange {
    GRANTED = 0,
    RELEASED = 1,
    DUCKED = 2,
    PAUSED = 3,
    STOPPED = 4,
};

Last updated: Oct 02, 2025