Struct TouchPointState
sealed struct TouchPointState
Defines the state of a touchpoint.
Fields
Constants
UNKNOWN
State is unknownTouchPointState={"UNKNOWN"}
PRESSED
Touchpoint is pressed. Marks the beginning of a touch event.TouchPointState={"PRESSED"}
RELEASED
Touchpoint is released. Marks the end of a touch event.TouchPointState={"RELEASED"}
UPDATED
Touchpoint is updated i.e either position or shape or orientation or pressure etc. has changed.TouchPointState={"UPDATED"}
NOT_UPDATED
Touchpoint is not updated since last reported event.TouchPointState={"NOT_UPDATED"}

