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Struct TouchPointState

sealed struct TouchPointState
Defines the state of a touchpoint.

Fields

Constants

UNKNOWN

TouchPointState = {"UNKNOWN"}
State is unknown

PRESSED

TouchPointState = {"PRESSED"}
Touchpoint is pressed. Marks the beginning of a touch event.

RELEASED

TouchPointState = {"RELEASED"}
Touchpoint is released. Marks the end of a touch event.

UPDATED

TouchPointState = {"UPDATED"}
Touchpoint is updated i.e either position or shape or orientation or pressure etc. has changed.

NOT_UPDATED

TouchPointState = {"NOT_UPDATED"}
Touchpoint is not updated since last reported event.
Last modified on October 29, 2026